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Diablo II: Hell Unleashed

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Форум » Всё о моде Hell Unleashed » Стратегия и Тактика » Скрытые бонусы скиллов
Скрытые бонусы скиллов
just-iceДата: Понедельник, 27.07.2009, 13:17 | Сообщение # 1
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Assassin:
Fade: 1% dr за каждый вложенный скиллпоинт.

Blade Fury: Doesn't consume weapon durability

Blade Sentinel: Doesn't consume weapon durability

Blade Shield: Life and Mana leech count. Consumes weapon durability

Elemental Traps: Gain -res of the Assassin (Wake of Inferno doesn't)

Dual Claw: Faster block rate работает. Improved chance and dex don't

Shadow Warrior: Dex/Str=slv x 10, +4res/lv max 75, skills(SWarLVL/2 + SinSkill/2) = SWarSkillLVL, rounded down.
eg. level 10 shadow warrior/2 + level 20 light sentry/2 = shadows light sentry level 15

Shadow Master: Dex/Str=slv x 10, skill(lv=1/2slv+1)

Druid:
Grizzly Bear: 10% Damage bonus to Dire Wolf and Spirit Wolf

Dire Wolf: 10% Damage to Grizzly Bear

Spirit Wolf: 10% AR Bonus to Grizzly Bear and Dire Wolf

Werebear: -50% chance block; только weapon speed и ias на оружии имеет значение. Life Regeneration (Unknown amount at this time)

Werewolf: Life Regeneration (Unknown amount at this time)

Barb:
-50% Block speed and chance

Howl: Increases radius per level (Actual radius increase numbers?)

WW: только weapon speed и ias на оружии имеет значение.

Pally:
Больше нет пассивного бонуса от res аур

Prayer: Stacks with any other instance of prayer from any source.

Cleansing: Adds reduce poison and curse duration to meditation (soft points work). Heal bonus from prayer stacks with prayers heal.

Meditation: Heal bonus stacks with prayer and cleansing heal bonus will stack with meditations heal bonus (2 auras must be running at once to stack the heal). Reduce curse/poison duration bonus from cleansing doesn't stack.

Blessed Aim: 5% AR бонус за каждый вложеный скиллпоинт

Necro:
Blood golem: life steal is based on monsters life not damage done.

Sorc:
Telekenisis: - reduces damage to Energy Shield by 0.0625 per hard point, Meaning at 0 hard points energy shield loses 2 mana per 1 damage absorbed. At 16 hard points in TK energy shield loses 1 mana per 1 damage absorbed. At 20 hard points in TK, ES loses 0.75 mana per 1 damage absorbed

Hydra: Recieves the -res of the caster at the time of casting. Even in the sorcs -res changes after casting, the hydras doesn't.

Amazon:
Decoy: Life based on your life (does BO on you then cast then BO on decoy work?), res=slv*4 max 85, gets evade and dodge. Gains the properties of the enemys that hit it. eg. if General Hatestorm has mana burn, magic resistant, stone skin. When he hits your decoy, the decoy will then have the same properties, mana burn, magic resistant and stone skin. This is very handy as mana burn gives a passive 20%all res and magic resistant gives a passive 40% ele res, then stone skin gives it maxed Dr%

Valk: res=(slv+decoy)*2 max 85, magic item level =25+(valk*3), Dex=slv*12

Strafe: Gains +1 arrow if you use Decoy, Strafe locks you in place, min arrows fired based on slv of spell as well as max fired.

Psn Jav Skills: Stack together with eachother and other poison sources like rabies/psn strike etc.

Общее:
Вещи имеющие заряды скиллов считаються как синерджи, до тех пор пока вы не прокачали этот скилл.

Freeze duration 1/2 in nm and 1/4 in hell

Poison Duration удваивается in Hell

Slow: Slow is treated as the opposite of FCR, FRW, Faster attack speed. Caps include 50% per source vs players/act bosses, and 90% for normal monsters. (sources are slow target, chill, holy freeze ect). In addition there are minimums like attack speed can't be lower then 15% of base animation speed.

(с) совместные усилия, офф.форум

 
Форум » Всё о моде Hell Unleashed » Стратегия и Тактика » Скрытые бонусы скиллов
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